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Combination Strike

ROLE

Lead Programmer / Designer

DESCRIPTION

Combination Strike is my Graduation project. The project is a turn-based RPG where the player has control over and is able to customize a party of 3 characters. for this project i made a system that when the player hits a weakness finds attacks in the other 2 partymembers that share a element or property with the first attack and creates a Combo attack with them

For Combination Strike i was the only programmer and my main focus was in building a turn based combat system where your parties abilities could automatically combo into each other based on sharing certain properties like an element or a being a physical or ranged attack.

I created:

  • A turn based combat system where the player controls 3 different characters against 1 enemy

  • A random encounter system where the player can encounter 1 of 3 enemy variants 

  • A enemy and character system that gives these objects abilities,health,action points,strengths and weakness values

  • A loadout system allowing the player to customize and change their party members their abilities to create their own unique lineup

Past my programming duty i was responsible for the following:

  • Creating the game design.

  • Prototyping and testing the gameflow with external testers

  • Keeping the project schedule uptodate

  • Planning in meetings with externals 

  • Preparing assets for said meetings 

  • Discussing character design with external artists

  • Discussing music creation with external artists

YEAR

2022

GENRE

RPG

PLATFORM

PC

Developed with

Unity , C# 

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