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Albatroz

ROLE

Programmer 

DESCRIPTION

On Albatroz I was part of the porting team responsible for bringing the game to Ps5/Ps5 pro and Xbox series S/X.

My responsibility on Albatroz was the creation of the settings menu for consoles which included creating functionality for performance and fidelity modes. And fixing the button remapping of the game on the PC.

YEAR

2024

GENRE

PLATFORM

PC, PS5 , Xbox Series

Developed with

Unreal Engine 4.6 , Blueprint , C++

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