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Orange Season
ROLE
Programmer
DESCRIPTION
On Orange Season I worked in its last 3 years of development as one of its main programmers.
My tasks were very wide ranging but included the following:
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Reworking its entire interaction system
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Implementing its settings menu
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Implementing its in game achievement system
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Implementing one of its festival minigames
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Reworking its inventory storage system
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Creating its randomized spawning system for items populating the world
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Creating its randomized mine system.
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Bug fixes
Outside of my programming work i was also part of designing some of its game mechanics. And responsible for large parts of the communication between the dev team and the external porting team.

YEAR
2022-2024
GENRE
PLATFORM
PC
Developed with
Unity , C#

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