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Procedural Dungeon
ROLE
Programmer
DESCRIPTION
For this project I was the sole programmer.
I wanted to try my hand at generating an old school game dungeon in Unity where I wrote a tool that allowed the user to set the criteria for this dungeon.
The dungeon had 4 rules it needed to follow:
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A exit must be present
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A player spawn must be present
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There must only be one key in the dungeon
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Their must only be one boss in the dungeon
The user was able to tweak the following things in the tool:
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Amount of enemies per room
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Amount of rooms in the dungeon
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Size of the rooms in the dungeon

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