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Procedural Dungeon

ROLE

Programmer

DESCRIPTION

For this project I was the sole programmer.
I wanted to try my hand at generating an old school game dungeon in Unity where I wrote a tool that allowed the user to set the criteria for this dungeon.


The dungeon had 4 rules it needed to follow:

  • A exit must be present

  • A player spawn must be present

  • There must only be one key in the dungeon

  • Their must only be one boss in the dungeon

 

The user was able to tweak the following things in the tool:

  • Amount of enemies per room

  • Amount of rooms in the dungeon

  • Size of the rooms in the dungeon

YEAR

2021

GENRE

Dungeon Crawler

PLATFORM

PC

Developed with

Unity , C# 

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